
// ------- UNIFORMS (SHADER CONSTS) -------
Texture2D	u_sTexture0;
SamplerState SampleType0;


// ------- INTERPOLATORS (SHADER INPUTS) -------
struct PIn
{
	vec4	v_vPosition: SV_POSITION;
	vec2	v_vTexCoord: TEXCOORD;
};

// ------- FUNCTIONS ------- 

vec4 main(PIn input): SV_TARGET
{
	vec4 vTexture = u_sTexture0.Sample(SampleType0, input.v_vTexCoord);
	return vTexture;
}
