
// ------- UNIFORMS (SHADER CONSTS) -------
float		u_fEffectsInterpolation;

// ------- INTERPOLATORS (SHADER INPUTS) -------
struct PIn
{
	vec4	v_vPosition: SV_POSITION;
	float	v_fAlpha: TEXCOORD;
};

// ------- FUNCTIONS ------- 

#include "functions.sh"

vec4 main(PIn input): SV_TARGET
{
	vec4 vColor = input.v_fAlpha*vec4b2f(0x69, 0xa4, 0xd1, 0xff);
	return u_fEffectsInterpolation*vColor;
}
